Java的eclipse实现Android编程开发app实现井字棋的功能,要求给出MainActivity和layout布局的代码,并且不要导入Androidx的包而是用Android的包,获取地址时要正常获取不要报错
好的,下面是一个简单的井字棋(Tic-Tac-Toe)游戏的实现,使用Java和Eclipse进行Android开发。我们将创建一个MainActivity
和相应的布局文件activity_main.xml
。为了避免使用Androidx的包,我们将使用传统的Android包。
package com.example.tictactoe;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.GridLayout;
import android.widget.TextView;
import android.widget.Toast;
public class MainActivity extends Activity {
private Button[][] buttons = new Button[3][3];
private boolean player1Turn = true;
private int roundCount = 0;
private int player1Points = 0;
private int player2Points = 0;
private TextView textViewPlayer1;
private TextView textViewPlayer2;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
textViewPlayer1 = findViewById(R.id.text_view_p1);
textViewPlayer2 = findViewById(R.id.text_view_p2);
GridLayout gridLayout = findViewById(R.id.grid_layout);
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
String buttonID = "button_" + i + j;
int resID = getResources().getIdentifier(buttonID, "id", getPackageName());
buttons[i][j] = findViewById(resID);
buttons[i][j].setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
if (!((Button) v).getText().toString().equals("")) {
return;
}
if (player1Turn) {
((Button) v).setText("X");
} else {
((Button) v).setText("O");
}
roundCount++;
if (checkForWin()) {
if (player1Turn) {
player1Wins();
} else {
player2Wins();
}
} else if (roundCount == 9) {
draw();
} else {
player1Turn = !player1Turn;
}
}
});
}
}
Button buttonReset = findViewById(R.id.button_reset);
buttonReset.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
resetGame();
}
});
}
private boolean checkForWin() {
String[][] field = new String[3][3];
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
field[i][j] = buttons[i][j].getText().toString();
}
}
for (int i = 0; i < 3; i++) {
if (field[i][0].equals(field[i][1])
&& field[i][0].equals(field[i][2])
&& !field[i][0].equals("")) {
return true;
}
}
for (int i = 0; i < 3; i++) {
if (field[0][i].equals(field[1][i])
&& field[0][i].equals(field[2][i])
&& !field[0][i].equals("")) {
return true;
}
}
if (field[0][0].equals(field[1][1])
&& field[0][0].equals(field[2][2])
&& !field[0][0].equals("")) {
return true;
}
if (field[0][2].equals(field[1][1])
&& field[0][2].equals(field[2][0])
&& !field[0][2].equals("")) {
return true;
}
return false;
}
private void player1Wins() {
player1Points++;
Toast.makeText(this, "Player 1 wins!", Toast.LENGTH_SHORT).show();
updatePointsText();
resetBoard();
}
private void player2Wins() {
player2Points++;
Toast.makeText(this, "Player 2 wins!", Toast.LENGTH_SHORT).show();
updatePointsText();
resetBoard();
}
private void draw() {
Toast.makeText(this, "Draw!", Toast.LENGTH_SHORT).show();
resetBoard();
}
private void updatePointsText() {
textViewPlayer1.setText("Player 1: " + player1Points);
textViewPlayer2.setText("Player 2: " + player2Points);
}
private void resetBoard() {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
buttons[i][j].setText("");
}
}
roundCount = 0;
player1Turn = true;
}
private void resetGame() {
player1Points = 0;
player2Points = 0;
updatePointsText();
resetBoard();
}
}
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:padding="16dp">
<TextView
android:id="@+id/text_view_p1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Player 1: 0"
android:textSize="18sp" />
<TextView
android:id="@+id/text_view_p2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Player 2: 0"
android:textSize="18sp" />
<GridLayout
android:id="@+id/grid_layout"
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="1"
android:columnCount="3"
android:rowCount="3">
<Button
android:id="@+id/button_00"
android:layout_width="0dp"
android:layout_height="0dp"
android:layout_columnWeight="1"
android:layout_rowWeight="1"
android:textSize="24sp" />
<Button
android:id="@+id/button_01"
android:layout_width="0dp"
android:layout_height="0dp"
android:layout_columnWeight="1"
android:layout_rowWeight="1"
android:textSize="24sp" />
<Button
android:id="@+id/button_02"
android:layout_width="0dp"
android:layout_height="0dp"
android:layout_columnWeight="1"
android:layout_rowWeight="1"
android:textSize="24sp" />
<Button
android:id="@+id/button_10"
android:layout_width="0dp"
android:layout_height="0dp"
android:layout_columnWeight="1"
android:layout_rowWeight="1"
android:textSize="24sp" />
<Button
android:id="@+id/button_11"
android:layout_width="0dp"
android:layout_height="0dp"
android:layout_columnWeight="1"
android:layout_rowWeight="1"
android:textSize="24sp" />
<Button
android:id="@+id/button_12"
android:layout_width="0dp"
android:layout_height="0dp"
android:layout_columnWeight="1"
android:layout_rowWeight="1"
android:textSize="24sp" />
<Button
android:id="@+id/button_20"
android:layout_width="0dp"
android:layout_height="0dp"
android:layout_columnWeight="1"
android:layout_rowWeight="1"
android:textSize="24sp" />
<Button
android:id="@+id/button_21"
android:layout_width="0dp"
android:layout_height="0dp"
android:layout_columnWeight="1"
android:layout_rowWeight="1"
android:textSize="24sp" />
<Button
android:id="@+id/button_22"
android:layout_width="0dp"
android:layout_height="0dp"
android:layout_columnWeight="1"
android:layout_rowWeight="1"
android:textSize="24sp" />
</GridLayout>
<Button
android:id="@+id/button_reset"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="Reset Game" />
</LinearLayout>
请确保在Eclipse中创建一个新的Android项目,并将上述代码分别放入相应的文件中。这样,你就可以运行一个简单的井字棋游戏了。