Java代码eclipse编程Android嵌入式开发app设计最简单的贪吃蛇小游戏
在Eclipse中使用Java进行Android嵌入式开发,创建一个简单的贪吃蛇小游戏,可以按照以下步骤进行。这个示例将帮助你理解如何在Android平台上开发一个基本的贪吃蛇游戏。
File -> New -> Project...
。Android -> Android Application Project
,点击 Next
。SnakeGame
,填写其他必要的信息,然后点击 Finish
。res/layout/activity_main.xml
文件,设计游戏的主界面。可以使用一个 SurfaceView
来绘制游戏内容。<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<SurfaceView
android:id="@+id/surfaceView"
android:layout_width="match_parent"
android:layout_height="match_parent" />
</RelativeLayout>
SnakeGameView
,继承 SurfaceView
并实现 Runnable
接口。package com.example.snakegame;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class SnakeGameView extends SurfaceView implements Runnable {
private Thread thread;
private boolean isPlaying;
private Paint paint;
private SurfaceHolder surfaceHolder;
public SnakeGameView(Context context) {
super(context);
surfaceHolder = getHolder();
paint = new Paint();
}
@Override
public void run() {
while (isPlaying) {
if (surfaceHolder.getSurface().isValid()) {
Canvas canvas = surfaceHolder.lockCanvas();
canvas.drawColor(Color.BLACK);
// 在这里绘制蛇和食物
surfaceHolder.unlockCanvasAndPost(canvas);
}
}
}
public void resume() {
isPlaying = true;
thread = new Thread(this);
thread.start();
}
public void pause() {
try {
isPlaying = false;
thread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
MainActivity
,将 SnakeGameView
添加到布局中。package com.example.snakegame;
import android.app.Activity;
import android.os.Bundle;
public class MainActivity extends Activity {
private SnakeGameView snakeGameView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
snakeGameView = new SnakeGameView(this);
setContentView(snakeGameView);
}
@Override
protected void onResume() {
super.onResume();
snakeGameView.resume();
}
@Override
protected void onPause() {
super.onPause();
snakeGameView.pause();
}
}
SnakeGameView
中添加蛇的逻辑,包括蛇的移动、碰撞检测和食物生成。package com.example.snakegame;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import java.util.ArrayList;
import java.util.Random;
public class SnakeGameView extends SurfaceView implements Runnable {
private Thread thread;
private boolean isPlaying;
private Paint paint;
private SurfaceHolder surfaceHolder;
private ArrayList<int[]> snake;
private int[] food;
private int direction;
private static final int UP = 0, RIGHT = 1, DOWN = 2, LEFT = 3;
private static final int BLOCK_SIZE = 50;
private int screenWidth, screenHeight;
public SnakeGameView(Context context) {
super(context);
surfaceHolder = getHolder();
paint = new Paint();
snake = new ArrayList<>();
snake.add(new int[]{5, 5});
direction = RIGHT;
food = new int[2];
spawnFood();
}
@Override
public void run() {
while (isPlaying) {
if (surfaceHolder.getSurface().isValid()) {
Canvas canvas = surfaceHolder.lockCanvas();
canvas.drawColor(Color.BLACK);
drawSnake(canvas);
drawFood(canvas);
update();
surfaceHolder.unlockCanvasAndPost(canvas);
try {
Thread.sleep(200);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
private void drawSnake(Canvas canvas) {
paint.setColor(Color.GREEN);
for (int[] block : snake) {
canvas.drawRect(block[0] * BLOCK_SIZE, block[1] * BLOCK_SIZE,
(block[0] + 1) * BLOCK_SIZE, (block[1] + 1) * BLOCK_SIZE, paint);
}
}
private void drawFood(Canvas canvas) {
paint.setColor(Color.RED);
canvas.drawRect(food[0] * BLOCK_SIZE, food[1] * BLOCK_SIZE,
(food[0] + 1) * BLOCK_SIZE, (food[1] + 1) * BLOCK_SIZE, paint);
}
private void update() {
int[] head = snake.get(0);
int[] newHead = new int[2];
switch (direction) {
case UP:
newHead[0] = head[0];
newHead[1] = head[1] - 1;
break;
case RIGHT:
newHead[0] = head[0] + 1;
newHead[1] = head[1];
break;
case DOWN:
newHead[0] = head[0];
newHead[1] = head[1] + 1;
break;
case LEFT:
newHead[0] = head[0] - 1;
newHead[1] = head[1];
break;
}
snake.add(0, newHead);
if (newHead[0] == food[0] && newHead[1] == food[1]) {
spawnFood();
} else {
snake.remove(snake.size() - 1);
}
}
private void spawnFood() {
Random random = new Random();
food[0] = random.nextInt(screenWidth / BLOCK_SIZE);
food[1] = random.nextInt(screenHeight / BLOCK_SIZE);
}
public void resume() {
isPlaying = true;
thread = new Thread(this);
thread.start();
}
public void pause() {
try {
isPlaying = false;
thread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
SnakeGameView
中添加触摸事件处理,以便用户可以控制蛇的移动方向。@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
float x = event.getX();
float y = event.getY();
if (direction == UP || direction == DOWN) {
if (x > getWidth() / 2) {
direction = RIGHT;
} else {
direction = LEFT;
}
} else {
if (y > getHeight() / 2) {
direction = DOWN;
} else {
direction = UP;
}
}
break;
}
return true;
}
这个示例展示了如何在Android平台上使用Java和Eclipse开发一个简单的贪吃蛇游戏。你可以根据需要进一步扩展和优化游戏功能。